Mission: Fighting Withdrawal

There is only one decisive victory—the last.
—Clausewitz

GAME SET-UP

Attacker
The Attacker is a portion of the player’s force. The Attacker may choose up to six units and must choose his units before the Defender determines his.
All of the Attacker’s units enter on the first turn from the Defender’s home edge.

Defender
The Defender consists of part of a Mercenary force. To determine the mercenary’s unit composition, roll using the following table.
The Defender enters all of his units at the beginning of Turn 2 from the Defender’s home edge.

Track Cost: 300 WP
Optional Bonuses:
+100 Treacherous Terrain: Roll once on the General Terrain Table and apply the result to the battlefield.

OBJECTIVES
Gauntlet. Exit at least half of the Attacker’s force through the Attacker’s home edge. (Reward: 300)
Gutted. Cripple or destroy 75% of the Defender’s force. (Reward: 200)

SPECIAL RULES

Forced Withdrawal
Both sides operate under Forced Withdrawal rules.

NEXT TRACKS
Recon, Defend

Mission: Fighting Withdrawal

McKinnon’s Raiders Ziekx