Mission: Fighting Withdrawal
There is only one decisive victory—the last.
The Attacker is a portion of the player’s force. The Attacker may choose up to six units and must choose his units before the Defender determines his.
All of the Attacker’s units enter on the first turn from the Defender’s home edge.
The Defender consists of part of a Mercenary force. To determine the mercenary’s unit composition, roll using the following table.
The Defender enters all of his units at the beginning of Turn 2 from the Defender’s home edge.
Track Cost: 300 WP
+100 Treacherous Terrain: Roll once on the General Terrain Table and apply the result to the battlefield.
Gauntlet. Exit at least half of the Attacker’s force through the Attacker’s home edge. (Reward: 300)
Gutted. Cripple or destroy 75% of the Defender’s force. (Reward: 200)
Both sides operate under Forced Withdrawal rules.