Rank/Position: Sergeant/McKinnon’s Raiders MechWarrior
Born: 3004 (45 in 3049)
Affiliation: Federated Suns (House Davion)
Home Planet: Kestrel
Mech: HNT-151 Hornet (with Holly Missile Rack)
Mech Piloting Skill: 3
Special Ability: Master Hunter (3)
A superlative light ‘Mech pilot and born hunter, Grey has the uncanny knack of placing his shots exactly where he wants them. When determining a critical hit location roll for a successful ranged attack, the player controlling the Raiders can adjust the table result to an adjacent one—i.e., a dice result of 6 can be changed to a 5 or a 7. The result can never be shiftet to a 12. Grey’s ability only applies when he is piloting a light BattleMech.
Special Mech Feature: Holly Missile Rack
While lacking punch, the Holly missile rack mounted on the Hornet allows it to deal out damage to fleeting light units or sting heavier units before falling back. When attacking at long range (or while using indirect fire) roll 1d6. On a result of a 4 or higher, the missles do 1 damage to the target on a hit.
Solitary and moody away from his ’Mech, Robert Grey is a hunter who comes alive in battle. Spending long hours stalking other ‘Mechs, Grey revels in outwitting and outmaneuvering heavier, “thunder-footed” BattleMechs. An expert gunner and a talented scout, the intelligence he gathers has often been vital to the Raiders success. Almost a relic of an age gone by, Robert is a perfect example of a Thirtieth Century MechWarrior. The rapid social and political changes have left him feeling isolated and confused, and the Lyran secession from the Federated Commonwealth has made Grey deeply suspicious of all things Lyran—he’d even refused to pilot a Lyran Dart.
Recently Grey has become even more withdrawn and is prone to violent mood swings. Ross is concerned and looking for some way of persuading Robert to seek help.