Rank/Position: Captain/Commander of the McKinnon’s Raiders
Born: 2994 (55 in 3049)
Affiliation: Federated Suns (House Davion)
Home Planet: Kestrel
Mech: Black Knight BL-6-KNT
Mech Piloting Skill: 2
Special Ability: Master of Mobile Warfare (3)
Ian McKinnon has forged his MechWarriors into a flexible combat command. While Ian McKinnon is conscious, on the map aboard his BattleMech, and in possession of an operating communications system (his ’Mech cannot have suffered any structure hits), then a +2 modifier is applied to the result of the Raider’s Initiative roll that turn.
Taking command following his father’s death, Ian soon gained a well-deserved reputation as a daring, almost reckless leader. With a flair for independent operations, Ian’s superiors have longsince resigned themselves to his habit of interpreting orders somewhat loosely. A master of unconventional tactics—using Henrik Dekker to launch psychological attacks, for example—Ian has outthought and outfought the best the Draconis Combine and Capellan Confederation have to offer.